You want one of these 3 techs to start with depending on the situation. By then, however, you will have increased hacking speed from the missions so that is no longer an issue.
Later on, when you hit 160 hacking speed or higher you can hack a homeworld from a nearby system before it can be traced back until they get all the hacking techs. It speeds up the hacking process by a ton and lets you hack nearby empire non-homeworld systems with no problems. Also, apply the offensive hacking accelerator to every single target system possible. Doing this will usually allow you to hack a homeworld with the accelerator on. I recommend that you dont use a system directly linked to a homeworld at the start of the game and instead pass through an empty one or one with no starlane. Hacking itself is simple however you might find some setbacks early on due to your hacking speed. You will need the systems for industry, food and closer hacking nodes. Set up sanctuaries in as many systems as possible and backdoor any minor civs in your way.
Its not a must have but it makes the tracing take a lot longer then normal. Also remember when hacking homeworlds from nearby systems later go for a route that isn’t linked by a starlane if possible. You can always steal all the planet colonization techs later from empires however placing sleepers slows you down a ton while you don’t need any as long as there is a single sanctuary in the system. There is only the need to rush to spread them out as fast as possible although don’t over-colonize more than a few systems early on since you don’t have the approval stuff yet. Hack and set up sanctuaries with reckless abandon. I would assume you would either need a single wonder or you would be unable to get it in the first place but I don’t really wanna try and find that out. Side note I have no clue wtf would happen if you tried to go for a wonder victory for umbral.
By the time this appears you can make it in 4 turns or less. It will give you 10 – 50k turn per turn if you set the taxes of the marketplace to 25% depending on the size of the map thus giving you unlimited dust. I recommend building the wonders as well especially the trade one. This race has every tech with no science, colonizes 10 – 20+ over the limit and can build or hack anything in one turn. This will help you be the most op race ever. Any lower difficulties will accomplish this much easier since the ais won’t have higher hacking techs that fast. It’s going to show you the simplest way to making your umbral better than the endless ever even could pretend to be.Īlso, I did this on Endless difficulty just cause I wanted to know how effective this was. I just want to start off by saying this guide isn’t going to give you advice on what to do after your sanctuaries are discovered or with sleepers etc.
#Umbral choir endless space 2 guide how to#
I was a bit disappointed how bad hacking was when i looked up the umbral and how to play them so i found my own way.